D3D::Options Struct Reference

#include <d3d.h>

List of all members.

Public Attributes

int samples
int VSync
int aniso
int LODBias
float brightness
int POM
int bumpMapping
int alphaToCoverage
float zNear

Detailed Description

Options, some user configurable


Member Data Documentation

Alpha to coverage support

Anisotropic filtering levels

Game brightness

Bumpmapping

Mipmap LOD bias

Parallax occlusion mapping

Number of MSAA samples

VSync on/off

Near Z value used in shader and for projection matrix


The documentation for this struct was generated from the following file:

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